Knights in the Myth — Session #5
The party stands at the threshold of the The Orrery, caught between the bird people's ambush and the approaching army. The tree-ship above them pulses with light, and the mystery of the Avian Bird-People deepens. The session concluded with combat imminent, leaving the party's next move uncertain but charged with tension.
Most of the Party invents a water-propelled wagon but forgets brakes, leading to a crowd pointing out the flaw and the GM warning of a disastrous first downhill.
Shellraiser's Custom Plate Armor is completed with seagull motifs, feathers, and a deliberately kept bump on the helmet, showcasing the party's unique aesthetic.
The party trades an exotic fish for a mule named Mister Ed, who stomps twice for 'yes' when asked if he prefers empty barrels.
The party discovers the The Tree is tethered to the The Orrery by four pulsating Light Tethers, confirming it is an Empire vessel docked like a ship.
Jada shows excitement about the orrery, contrasting with her negative reactions to Kelwun the Colossus and the Hold of Summer, raising questions about what she senses.
The session ends on a cliffhanger as multicolored bird people with tridents ambush the party at the Mesa Wall, with an approaching army closing in behind them.
The morning after Sir Oogam's feast found the party in high spirits, with Most of the Party unveiling his latest contraption: a water-propelled wagon. Three barrels of water were lashed to a cart, and by shoving them forward, the whole thing lurched into motion. The crowd cheered, then someone asked how it would stop. Most of the Party blinked. "Hadn't even thought about it." The first downhill would be disastrous. Meanwhile, Sir Bleedsalot traded his scandalous nightshirt for something more modest—a garment with "a million teeny tiny buttons" that the GM noted explained why everyone carried a dagger. At the smithy, Shellraiser's Custom Plate Armor was completed: a masterpiece of seagull motifs, feathers, and a deliberate bump on the helmet that Most of the Party insisted remain. The party then debated their next move. Ugum's Cloak now showed a bull skull wrapped in greenery—a missed opportunity. Ugum's Lantern pointed back toward the Salt Seer. But the Star Statue—the orrery—called louder. "No side quests," Most of the Party declared. "We already have so many side quests." They traded an exotic fish for a mule named Mister Ed, stocked three empty barrels, and headed west toward the The Orrery.
As they traveled, the scale of the The Orrery became apparent: a mile-by-mile expanse of ancient Empire ruins, recently exposed, with the massive The Tree hovering above it. Four pulsating beams of light—Light Tethers—connected the tree to the ground. Legends said Empire vessels used light as ropes when docking. The tree was a ship. The party camped under its branches, which blotted out the stars and flashed with multicolored lights. In the morning, they spotted hawk-like figures in bright primary colors flying overhead with large baskets—the Avian Bird-People. They were stealing crops from farmers, stocking provisions. "It's a hornet's nest," Most of the Party muttered. Kelwun the Colossus examined the ruins and pointed out a collapsed section where he could climb to the top. Jada, for once, was excited—she wanted to explore the orrery, a stark contrast to her reactions to the Colossus and the Hold of Summer. The party left the wagon behind and proceeded on foot toward the Mesa Wall.
They never made it inside. As they reached the wall, a group of multicolored bird people with tridents swooped down from above, ambushing them. The session ended on a cliffhanger, with the party drawing weapons and the bird people closing in. Behind them, the dust cloud of the approaching army grew closer. The The Orrery would have to wait.
This chronicle was generated by Kazkar from a live D&D session.
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