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Knights in the Myth

Mythic Bastionland

Party: GM, Most of the Party, Sir Oogam Ovi∂son, Sir Bleedsalot, Shellraiser

The celebration at the Hold of Summer ended with the party still independent, having declined Ser Perryn, The Tome Knight's offer of fealty. Marsden "Marsh" Fishwick, The Dust Knight now carries a Jousting Lance (Marsh's Boon) engraved with his victory, a trophy that will remind the Ser Tristan, The Gull Knight of his humiliation. Sir Oogam Ovi∂son has a new companion in Fenek, and a potential lead to Shellopolis through Master Mallory. Sir bleedsalot, The Banner Knight carries a strange new tattoo that may have lingering magical implications. The party now heads toward the Colossus to reunite with their company, with the river diversion and the Ser Tristan, The Gull Knight's inevitable retaliation looming ahead.

2 sessions5 players41 lore entriesYesterday

Descent into Avernus

D&D 5e

Party: Aun, Elowena, Percias, Nick, Ohsoss, Sam

The session ended abruptly, leaving the party's encounter with the Cultists (Sewer) unresolved and their investigation into the Puzzle Box on hold. The freed prisoners, Satir and Baelister Fisk, have departed to contact Sylvira Savikas at Candlekeep. The party's primary objective remains delivering the puzzle box to her to uncover the truth about Thavius Kreeg's pact with an archdevil. The GM announced plans to run a one-shot using a different rule set the next day to accommodate the absent player and support the group's emotional well-being.

3 sessions6 players45 lore entries5d ago

Monster Hunt

DND 5e

A campaign based on Heliana's Guide to Monster Hunting and a celestial event causing the abnormal hunts

Party: Dicer, Vash, Khord, Gren Hammerstone

The party stood within the walls of Uberfart, battered but victorious. Humperdink was safe in his mother's care, and the city's resources—though strained—were now open to them. But the siege had revealed a deeper threat: Saren, once a defender of the city, now a reanimated agent of the fungal rot, and the Convergence symbol worn by Sister Offenwald hinted at a larger conspiracy. The party had earned the queen's favor, but the cost of the battle—and the unanswered questions about the blue light and the rot—loomed over their respite.

9 sessions4 players91 lore entries11d ago

All Campaigns

Knights in the Myth

Mythic Bastionland

Party: GM, Most of the Party, Sir Oogam Ovi∂son, Sir Bleedsalot, Shellraiser

The celebration at the Hold of Summer ended with the party still independent, having declined Ser Perryn, The Tome Knight's offer of fealty. Marsden "Marsh" Fishwick, The Dust Knight now carries a Jousting Lance (Marsh's Boon) engraved with his victory, a trophy that will remind the Ser Tristan, The Gull Knight of his humiliation. Sir Oogam Ovi∂son has a new companion in Fenek, and a potential lead to Shellopolis through Master Mallory. Sir bleedsalot, The Banner Knight carries a strange new tattoo that may have lingering magical implications. The party now heads toward the Colossus to reunite with their company, with the river diversion and the Ser Tristan, The Gull Knight's inevitable retaliation looming ahead.

2 sessions5 players41 lore entriesYesterday

Descent into Avernus

D&D 5e

Party: Aun, Elowena, Percias, Nick, Ohsoss, Sam

The session ended abruptly, leaving the party's encounter with the Cultists (Sewer) unresolved and their investigation into the Puzzle Box on hold. The freed prisoners, Satir and Baelister Fisk, have departed to contact Sylvira Savikas at Candlekeep. The party's primary objective remains delivering the puzzle box to her to uncover the truth about Thavius Kreeg's pact with an archdevil. The GM announced plans to run a one-shot using a different rule set the next day to accommodate the absent player and support the group's emotional well-being.

3 sessions6 players45 lore entries5d ago

Every Ending Has a Beginning

D&D 5.5ed
0 sessions0 players5 lore entries

Ecos Distantes

Tormenta20

Deixando para trás a calmaria do pequeno vilarejo de Kond, um destemido grupo de aventureiros partiu para desbravar os perigos e mistérios do mundo de Arton. O que começou como uma jornada incerta logo se tornou lenda, consagrando-os perante o reinado como o famoso Bando da Hydra Peluda! No momento, eles seguem os Ecos Distantes, em busca da chamada "A Canção do Oculto".

Party: Kirihan, O Senhor Costelinha, Vallerys Ophillia, Netil, Bumi D. Kuma, O MESTRE, Joel Chase

3 sessions7 players5 lore entries66d ago

Monster Hunt

DND 5e

A campaign based on Heliana's Guide to Monster Hunting and a celestial event causing the abnormal hunts

Party: Dicer, Vash, Khord, Gren Hammerstone

The party stood within the walls of Uberfart, battered but victorious. Humperdink was safe in his mother's care, and the city's resources—though strained—were now open to them. But the siege had revealed a deeper threat: Saren, once a defender of the city, now a reanimated agent of the fungal rot, and the Convergence symbol worn by Sister Offenwald hinted at a larger conspiracy. The party had earned the queen's favor, but the cost of the battle—and the unanswered questions about the blue light and the rot—loomed over their respite.

9 sessions4 players91 lore entries11d ago

Terra Inkognita

dnd 5.5

Party: Nikifor, Oron, Meatball, Аторун, Totto, Velvet, Game Master, Radomyr, Мольфарка, Lucius, Balin Baallz, Декстер

Сесія завершилася на переломній ноті: герої нарешті отримали ключ знання — Архівний гримуар, який містить слова для одночасного закриття трьох порталів, що живлять вогняну катастрофу в Бібліотеці Квіндалкіп. Але ціна цього відкриття висока: Люціус отримав важкі опіки, Тотто отруєний і виснажений, а сама бібліотека палає навколо них. Культисти Квіндалкіп не припиняють різанину, а Маг-драконорідний утік у невідомому напрямку. Герої, хоч і виснажені, стоять на порозі критичного рішення: чи встигнуть вони скористатися знаннями з гримуара, перш ніж вогонь знищить усе, що вони намагаються врятувати?

9 sessions12 players91 lore entries33d ago

goblins' secret

A story about small creatures from swamp that face big problems from wider world

Party: Скрібс, Пекс

The one-shot closed with Scribs and Pex alive, unseen, and temporarily victorious—having followed the witch’s own playbook to steal the Gold Hoard from the Manor. But the cost lingered in quiet details: broken lockpicks jammed in a human chest, imperfectly hidden tracks, and a tribe back at Goblin Camp waiting behind traps—exposed to a world that can finally see them.

2 sessions2 players21 lore entries216d ago

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