Knights in the Myth — Session #1
The Sceptermas celebration concluded with the 'Yeah Boy Company' — as they had proclaimed themselves — standing a little taller in the eyes of the Hold of Summer's knights. Shellraiser's spectacular victory in the ritual melee earned him a fine boar hunting spear from Ser Perrin himself and the roar of the crowd. But that triumph came at a cost: the Gull Knight, humiliated by being kicked face-first out of the ring, stalked off with a vow of revenge that hung in the air like a storm cloud. Marsh, meanwhile, had been busy. His quiet experiments with water-pushing had proven his power worked on contained liquids, and a crucial conversation with Sir Gowrie had forced him to scrap his old diagrams — the river had shifted into the Mask Knight's territory, not the Gowl Knight's. But from that setback came a new idea: a hydro-powered cart diagram that he sketched with manic intensity. The party's path forward was clear now: move the river in the coming days using Marsh's contraption, then investigate the mysterious tree whose engraved lines seemed to mirror those on the colossus. For now, the celebration continued, but the real work was about to begin.
The road to the Hold of Summer had been long, but the party finally arrived at the sunlit keep where Ser Perrin presided with quiet authority. Their first task was done: Abraq was returned to his mother, Sheriff Rajia, and the initial formalities were completed. But the hold was in the midst of the Sceptermas Celebration — a restating of vows of fealty at the beginning of each year — and the party decided to stay, drawn by the promise of information and revelry. Jada, however, was sent to rest in town, an intense headache from the keep's energy forcing her to sit the festivities out.
The celebration hall was alive with music, food, and activity: a band played, tables groaned under food and drink, and wooden swords and target butts were set up for practice. The party scattered into the crowd like stones into a pond. Shellraiser made a beeline for the bar, eager to drink, while Sir Ugum approached Sir Teresa, a jovial knight, and fished for information about his supposed 'cousin' Marla the Colossus. 'I'm not too familiar with the environs of Shalopolis,' Sir Teresa replied, buying a round. 'I hear they have colossus troubles down that part of the realm.' He mentioned Villa on the Hill, a hamlet southeast of Shalopolis known as a summer spot for royalty — and a place with colossus troubles. Meanwhile, Marsh, unnoticed, was experimenting with his water-pushing power on a large barrel of ale, gradually increasing pressure until the barrel shifted slightly. He rushed to a corner, sketching notes and diagrams with manic intensity, muttering about 'the walker' and 'Wiggly's lightsaber moment.'
The party's reputation spread quickly — though not exactly as they might have hoped. When Sir Teresa questioned their origins, Sir Ugum deflected with an exaggerated tale of crossing a vast sea and fighting pirates on flying eels, then declared to the whole room: 'We're the Yeah Boy Company!' A few awkward guests half-heartedly echoed 'Yeah boy' back. Shellraiser, claiming to be a hard drinker, immediately got sloshed and drunkenly blurted out that the party was handling the colossus problem, forcing Sir Ugum to smoothly cover: 'Who doesn't know what he's talking about. He's drunk. The Colossus is just a misunderstood soul. We're in progress rectifying that now.' Later, Sir Gowrie — the Mask Knight — approached Marsh to thank him for an earlier judgment and offered assistance. Marsh eagerly launched into a detailed explanation of his river-moving diagrams, only to learn a critical correction: the disputed river had actually shifted from the Gowl Knight's territory into the Mask Knight's, meaning the fallen trees were on Sir Gowrie's side. Both Marsh and his player said 'shit' simultaneously as he began frantically scratching out his old plans. But from the setback came a new insight: Sir Gowrie agreed to provide a cart on his side of the river, and Marsh's diagrams showed a visual connection between the mysterious tree's engraved lines and those on the colossus — a link that hinted at a shared origin in the Empire's lost arts.
The ritual melee was the evening's centerpiece, a four-cornered 'last unbloodied standing' match that showcased the competitive spirit of the knights. Shellraiser, accepting the Gull Knight's challenge, grabbed a training sword and shield and entered the square. The Gull Knight immediately kicked the Cosmic Knight's man out of the ring, then coordinated with Sir Trace's man to double-team Shellraiser, who turtled behind his unbreakable shield, using a Deny feat to discard the most dangerous blow. Knocked to the ground by Sir Trace's man, Shellraiser rolled over his own shell and sprang up just as the Gull Knight brought a full-force overhead smash down where his head had been. From the ground, Shellraiser kicked Sir Trace's man in the face, drawing blood — a deliberate gambit that disqualified him and shifted the fight to a one-on-one between Shellraiser and the Gull Knight. 'I think you made the wrong move,' the Gull Knight taunted, then unleashed a devastating smite that nearly finished Shellraiser. But the crowd roared as Shellraiser, refusing to stay down, rolled behind the Gull Knight and delivered a double-footed kick to his back, launching him face-first out of the ring. The Gull Knight's protest was denied, and he stalked off with cold fury: 'I won't forget this.' Ser Perrin declared Shellraiser the victor, offering a boon. Shellraiser requested an uncommon weapon and received a boar hunting spear — a long, deadly tool that could be used one-handed with a shield, promising to be artistically finished by morning. Hoisted on the crowd's shoulders, Shellraiser took out his tiara, blew imaginary dust off it, and placed it on his head like a crown. The 'Yeah Boy Company' had arrived.
The party's drunken introduction as the 'Yeah Boy Company' at the Sceptermas celebration. Sir Ugum, deflecting Sir Teresa's questions about their origins, launched into an exaggerated heroic tale of crossing a vast sea and fighting pirates on flying eels, then declared them the 'Yeah Boy Company' to the whole room. A few awkward guests half-heartedly echoed 'Yeah boy' back, cementing their oddball reputation among the local knights.
Marsh's quiet, scientific experiment on a barrel of ale. Determined to understand his water-pushing limits, Marsh focused on a large barrel of ale in the corner, gradually increasing pressure until it shifted slightly — then stopped, rushing to a corner to sketch notes like a maniac. It was a tiny, unnoticed victory, but it proved his power worked on contained liquids and opened up possibilities.
Marsh's crushing realization about the river's true course. While excitedly showing Sir Gowrie his complex diagrams, Marsh learned the disputed river had actually shifted from the Gowl Knight's territory into the Mask Knight's — meaning the fallen trees were on the Mask Knight's side, not the Gowl Knight's. Both Marsh and his player said 'shit' simultaneously as he began frantically scratching out his old plans.
Shellraiser's brilliant gambit in the ritual melee. After weathering a two-on-one assault and being knocked to the ground, Shellraiser rolled over his own shell and sprang up just as the Gull Knight's overhead smash missed. From the ground, he kicked Sir Trace's man in the face, drawing blood and disqualifying him — a tactical decision that shifted the melee in his favor at the cost of possibly earning enemies.
Shellraiser's spectacular victory and the Gull Knight's vow of revenge. After the Gull Knight nearly brained him with a smite, Shellraiser rolled behind him and delivered a double-footed kick to his back, launching him face-first out of the ring in front of the entire celebration. The Gull Knight's protest was denied, and he stormed off with a cold 'I won't forget this,' while Shellraiser was paraded around on the crowd's shoulders, tiara on his head.
Ser Perrin's boon: the boar hunting spear. Declaring Shellraiser the victor of the melee, Ser Perrin offered him a boon. Shellraiser formally requested an uncommon weapon and received a boar hunting spear — a d8 heft weapon that deals an additional d10 when receiving a charge, long enough to use one-handed with a shield. A trophy of his victory and a tool for the challenges ahead.
This chronicle was generated by Kazkar from a live D&D session.
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